Project Zomboid versions

Fight zombies and try to survive in this sandbox game
May 22, 2022
Nov 28, 2019
Review
Jul 7, 2019
Review
Sep 27, 2018
Review
Apr 29, 2016
Review
Nov 21, 2014
Review
2.9
Aug 31, 2013
Jun 21, 2013
2.8
Dec 14, 2014
2.0
Feb 1, 2016
1.0
Jul 29, 2011
Review
0.2
Mar 14, 2012
0.1
Jul 19, 2011
Review

What's new

v41.0 [Nov 28, 2019]
- New gameplay styles: Builder, Brawler and Survivor.
- More deadly ‘Survivor’ (Survival) gameplay balance – player can be dragged down by horde and feasted upon etc.
- New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New combat, new weapons, new difficulty balance.
- New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood system that progressively bloodies bodies and clothing of survivors and zombies.
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
- Zombie Death Scenes – zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- Visibly ripped and damaged clothing.
- New Sims-style cutaway vision system.
- Vehicle handling improvements, resizing and appearance tweaks.
- Updated, remastered and improved Kentucky-themed soundtrack. Original music still in rotation, and also accessible through game options.
- New SFX: weaponry, zombie moans etc.
- New water visuals – including visible flow direction.
- New puddle system during heavy rain.
- Broken glass and related injuries.
- Garage doors may be opened / closed and shake when hit.
- New Challenge maps: Film Set and Kingsmouth Vacation Island.
- 3D Store Mannequins – can be dressed however you like.
- Working washing machines and driers.
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- New game cursor.
- New level-up sound, and tweaked levelling system.
- Faint isometric aiming cursor that shows where you’re aiming in iso space.
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble.
- Two tiers of loot priority – allowing for more realistic ‘filler’ loot amidst the more valuable gameplay items.
- Many, many general fixes including remedies for: floating cars, farming issues, inaudible house alarms, erosion shrubs blocking vehicles, desensitized survivors being panicked by crawlers and much more.
- VISIBLE BACKPACKS!

v40.4 [Jul 7, 2019]
- Improved darker nights, and less washed out night-time interiors. Car headlights and flashlights will be more of a necessity now. Sandbox settings also updated, so you can adapt it to a brightness you desire.
- Improved appearance of weather effects when in a building.
- Moon calculations re-added to game to govern night brightness.
- Extended disassemble ability to many more items,including: fridges, ovens, more chairs, washing machines, lockers, fitness equipment, metal barrels and some missing shelves.
- Some balanced player actions related to injuries, sleeping, window-breaking and bandages in a saucepan.
- Fixed whisper problems in the new chatbox, stair teleports, rain rather than snow in Winter is Coming, community translation font issues, plumbed sinks not working in MP and various other issues.

v39.0 [Sep 27, 2018]
- New Sandbox options: CarDamageOnImpact, CarGeneralCondition, Enable Car Wreck Congestion etc.
- Player craftable double doors and gates (wooden and metal) added to allow for vehicle storage in player-constructed bases.
- Added darkening to levels below player's z height to help sense of depth between levels.
- Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off.
- Changed Xmx values to 1200 from 768 for 32/64 clients (should avoid too many pauses due to the garbage collector).
- Switched to a Cellular Automaton (from a Mersenne) algorithm for RNG: this could be tough for players to see an impact, but changes in value should be less erratic). Also changed the seed generation. Now doing 2 seeds, one for Lua, one for Java.
- Changed loot respawning to work at regular intervals. Starting at 7AM on the first day, loot respawns according to the LootRespawn sandbox option (in singleplayer) or the HoursForLootRespawn server option. So if loot is set to respawn every 24 hours, it will respawn at 7AM every day. There is a new sandbox option SeenHoursPreventLootRespawn. When > 0, loot will not respawn at the next loot-respawn time in zones that have been seen within that many hours.
- Display progress when converting an old save to a new world version.
- Added font-size option for inventory (and carpentry) tooltips.
- Added line in literature tooltip to reflect when recipes are already unlocked by Profession and/or Traits.
- Added debug scenarios to help in testing for devs and modders (Create a new character quickly from Main Menu, setup params, sandbox options etc. Check lua/client/DebugUIS/Scenario/DebugScenario, can only be used in Debug).
- Added a -Dnosave argument in the command line for devs and modders. Use it to stop world saves when testing involves the creation of lots of new characters
- Added debug option to display circle around character's feet.
- Added UI for admins to inspect number of network packets sent/received.
- Added tooltip showing Username on the Scoreboard and Mini-Scoreboard.
- Added tooltip to Claim Safehouse context menu option when player hasn't survived long enough to be allowed to join.
- Increase java heap max size on the Mac to match Windows/Linux (1200 MB).
- Added "Quit to Desktop" button for when errors occur while loading a game.
- Added "/safehouse release" command so clients can release a safehouse they own.
- Added Moveables.txt translation file (for moveable-object names).
- Added MultiStageBuild.txt translation file (for creating/upgrading walls).
- UI now displays multi-stage build options even if a required recipe is unknown.
- Added "ReloadWeapon" keybind ('R' by default).
- Added support for duplicate keybindings and made changes to vehicle keybindings.
- ESC key / B-button now cancels timed actions.
- PlayerDownloadServer saves zip files to memory instead of to disk. This may improve lag issues.
- Added CompostTime sandbox option.
- DayLength sandbox option now allows all hours up to 24.
- Added new town zones and foraging zones, especially around Riverside.
- Added mailboxes to Riverside, alongside other general decoration map-wide.
- Added "ItemNumbersLimitPerContainer" server option. It should be used to limit the numbers of items possible into one container.
- In-game UI renders to a separate texture FBO at a lower framerate for optimisation purposes. (This can be disable in Options should it be desired.)
- Doors can now be locked from inside without a key - including commercial buildings.
- Added "Fill Grave" command to fill a grave to its capacity of five corpses.
- Added better zoom in / zoom out radial-menu icons.
- Added ErosionDays sandbox setting. (-1 means no erosion. 0 means use the existing ErosionSpeed option. Any other value is the number of days until 100% growth. The maximum value is 36,500 days - 100 years).
- Digital-watch alarms now beep for 30 in-game minutes before shutting off.
- Added a warning to the Generator Info window and context-menu tooltips about toxicity.
- Added missing options to the server-settings editor.
- Player must face doors when locking/opening/unlocking.
- Increased max java heap size to 2GB on 64-bit clients.
- Increased map-download timeout from 30 to 60 seconds while connecting.
- Client now downloads 20 chunks at a time while connecting to avoid timeouts.
- Required skill level in the furniture-moving tooltip now shown.
- Added individual translations for most Sandbox option values.
- Added DebugOptions.TranslationPrefix to show an * before translated strings.
- Inventory/loot windows now show a resize indicator when the mouse is between column headers.
- Added context option for placing movables
- Updated credits
- Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair

v34.1 [Apr 29, 2016]
Fixed the Mortality Sandbox option not showing the "Never" choice.
Fixed /showoptions command displaying junk.
Fixed water/electricity shutoff bugs.
Fixed an exception with fireplaces when using the 1x tilesets.
Fixed lighting bug rendering wall vines.
Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
Fixed remote-player's health not always being synced properly when doing a medical check.
Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
Reduced the rate of damage from poison.
Fixed "other" tables in SuburbsDistributions.lua not being used.
Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
"Dig" context-menu option is only shown when clicking on a diggable tile.
Allow WildEggs as cake ingredient.

v29.4 [Nov 21, 2014]
Tons of sounds
- Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
- Added crafting sound: saw logs, duct tape, slicing food...
- Added foot step sounds.
Added Scavenge skill (does not require any tools, usefull for MP !):
- Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
- The number and the type of food found will depend on your skill.
- Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
Little revamp of the melee skill:
- Blunt and blade now have 3 sub skills:
- Accuracy: Influences hit chance, damage done, critical chance..
- Guard: Helps you to avoiding being scratched when wearing a weapon.
- Maintenance: Helps you to not lower the condition of your weapon when using it.
- Accuracy and reloading skills are now part of the sub skill : Ranged.
- Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
Added crafting: make axe and hammer from stones, tree branch and ripped sheet.
The stone hammer condition decrease when you build things with it (like walls, floor..)
Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
Added a sub menu "Wall" in the construction menu.
Chopping trees can drop branches and/or twigs.
Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
Added trapping skill books.
Traps won't catch animal if a player is around.
Renamed Scavenge in Forage.
Push a zombie on a fence won't make it climb it, but return in attack mode.
Added more chance to hit with a ranged weapon if the target is really close.
No auto age for item being respawned by the server.
Added a 15 mins day length options in sandbox.
Added wine in loot distribution.
Now render the dead body in 3D.
Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.
[BUG FIX]
- Fixed issue #000751
- Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
- Fixed cases where lighting vision weren't updated when objects were added/removed.
- Fixed zombies continuing to thump destroyed objects in multiplayer.
- Fixed traps not being updated if the map area containing the trap was never loaded.
- Fixed issues placing and interacting with traps.
- Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
- Fixed corpses sharing inventory with a zombie.
- Fixed no zombies spawning after a server soft-reset.
- Fixed soft-reset exception with traps.
- Fix for missing zombies in Last Stand challenge 2.
- No more tree chopping with a frying pan, baseball bat etc.
- Sometimes there were 2 trees on the same grid.
- Lighting fixed for sand bags.
- Fixed issue #652.
- Fixed issue #769.
- Fixed issue #761.
- Fixed issue #784.
- Fixed issue #775.
- Fixed issue #773.
- Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
- Fixed some reloading issues.
- Fixed an issue with attacking a zombie that was climbing over a fence.
- Fixed player corpse inventory sync in MP.
[BALANCE]
- Increase the drop rate of petrol can.
- Decrease the spawn rate of paintings and farming seeds inside crates.
- Increased the water bottle loot rate.
- Some change on melee combat : no more always 50% chance knock down, endurance used tweaked.

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